![]() ![]() The in-house team at Osmo includes child development researchers working with designers to truly capture and reflect these principles and concepts of embodied learning. ![]() This is called embodied learning, something that decades of research have shown to be instrumental in sustainable learning. The goal of the games is to teach abstract concepts by connecting them to those real-world objects and actions. ![]() This makes learning much more fun and interactive for the students involved. The games Osmo produces are hands-on, giving the players the opportunity to use objects in the real world to interact with the digital world. Since then, Osmo’s game topics have grown to incorporate a number of subject areas (including math and coding). The first three games were Newton, Tangram, and Words which have all been wildly popular for several years now. Lastly, still, on the note of language, it is also important to note that Osmo Words tiles are only offered in the standard western alphabet.Īs you probably know, Osmo’s platform is centered around their games. They do have translations for on-screen prompts, however, and these are available in: One drawback with Osmo games is that they do not currently offer narration in languages besides English. Additionally, Monster and Super Studio are appropriate for ages 4+. These games teach storytelling, pre-reading skills and fine motor skill development. This kit has four games designed for kids aged 3-5, so it’s great for giving a head start. ![]() The game structure is great for younger audiences because it makes computer science fun and instantly rewarding.įor younger children, there is a new Osmo Little Genius Starter Kit. If you’ve got an iPad and you enjoy relaxing (yet challenging) games, you’re sure to enjoy Osmos.Most Osmo games are designed for ages 5-12, so they are perfect for elementary students first learning to code. The iPad and Osmos are a match made in heaven, kinda like peanut butter and jelly. All the Motes look great as they change color from orange to blue letting you know that they are either smaller or larger than you. Graphically, Osmos is quite pleasing as well. Osmos has a zen-like feel to it with no time limits, unlimited lives and a relaxing musical score that fits well with its cosmic look. For beginners, a slower-paced game is the way to go. If you slow time down everything really creeps along so you can better control your Mote’s movement. If you speed up time everything moves at a much more frantic pace and your reflexes become a huge factor in your success. For those looking for more challenging gameplay, you can even speed up or slow down time by sliding a finger left or right on the bottom of the screen. The different types of Motes and various level configurations keeps the game from getting stale while managing to always have the same basic goal-become the largest Mote. Some levels will have you orbiting around a super-sized Mote while others will have you surrounded by tons of larger Motes requiring precise movement to avoid being swallowed up. The Antimatter Motes swallow up anything they come in contact with and must be avoided while the Repulsers that push away anything that comes near them. You’ll also run into other types of Motes that will require quick-thinking and clever strategies. You can zoom in and out of the playing area to get a better view of the whole scene and plan your path of travel. Each Mote seems to have its own gravity that can affect the trajectory of other Motes that pass nearby. The physics engine used in Osmos is impressive. Doing so jettisons small amounts of matter essentially pushing you in the opposite direction but making you a little smaller with each tap. So to move right you would tap the left side and so on. To propel yourself in any direction you just tap the opposite side of your Mote that you wish to travel in. In the world of Osmos, size really does matter. Colliding with larger Motes on the other hand has the opposite effect and you quickly get swallowed up by them. When you collide with another Mote that is smaller than you, you absorb them and become that much larger in mass. Accomplishing this is rather simple-just not necessarily easy. The goal is to become larger than all the other Motes on screen. Osmos has you play the part of a lowly Mote, which looks like a single-celled organism. ![]()
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